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Chapter IV: The Model World

A Model must be built which will get everything in without a clash; and it can do this only by becoming intricate, by mediating its unity through a great, and finely ordered, multiplicity.

...C. S. Lewis (1898--1963), The Discarded Image

Section 10Places, scenery, directions and the map
Section 11Containers, supporters and sub-objects
Section 12Doors
Section 13Switchable objects
Section 14Things to enter, travel in and push around
Section 15Reading matter and consultation
Section 16Living creatures and conversation
Section 17The light and the dark
Section 18Daemons and the passing of time
Section 19Starting, moving, changing and killing the player
Section 20Miscellaneous constants and scoring
Section 21Extending and redefining the Library

Contents / Back / Forward
Chapter I / Chapter II / Chapter III / Chapter IV / Chapter V / Chapter VI / Appendix
Mechanically translated to HTML from third edition as revised 16 May 1997. Copyright © Graham Nelson 1993, 1994, 1995, 1996, 1997: all rights reserved.